24.5.12

The Nine Wonders of Ascoria: #4, The Keepers' Sanctum

     Ages ago, as one of the first major architectural ventures of the post Pact era, Defirium Karthswane, first overseer of the Keepers, commissioned the soon to be famous "Miles" Milo Glannon to build his order a magnificent keep. Milo designed  Sanctum to resemble the planar representation of the cosmos. A ring of 16 amphitheatres surrounds the complex while four covered practice rings and two outbuildings nest against the tower itself.  The tower stands a remarkable 10 stories high, its grey, yellow and white granite visible for miles in the countryside (it is oft remarked that this is how Milo gained his nickname). 
     The main floor houses the atrium, a beautiful entrance that boasts an arboretum and gives entry to the common area and the mess hall. Grand marble stairs lead up to the second floor where the initiates take residence and have their classes. The fine marble for this project was mined from all over Ascoria, some of the furthest coming from Pell and some of the most expensive coming from Tirinas. 
     The third floor contains the acolyte residences and the indoor training area, the fourth floor contains further classrooms. It is typical for more than 300 initiates, acolytes and adepts to reside within these residences, and still more are to be found about keepers business within the real. It is estimated that in times of need Sanctum could accommodate a reasonably sized legion. 
     The fifth and sixth floors make up Sanctum's extensive library, vast sums of knowledge from all realms of life are kept here and the collection grows continuously. It is a collection said to rival that of the ancient Library at Sorica Tor, but since its loss to the sea no one can verify this. 
     The seventh floor is where the keepers hold daily council and where the initiates and acolytes can seek private and group audiences with their elders outside of scheduled study time. The eighth floor contains the quarters for all higher ranking Keepers. The ninth floor is the site of the alchemical laboratories. Although procuring and placing the equipment and supplies there is often difficult, the safety from aberrant experiments is increased due to its proximity to senior members and distance from common residences. The tenth floor opens up to the Panoptikon. It is a covered balcony that contains the Planar Focus, as well as affords a generous view of the surrounding countryside. It is unsure who was commissioned to create the Planar Focus, it is for the most part considered a piece of art, but it is rumoured to be salvage from the pre-Pact era, and possibly of Cathucan design.

15.4.12

Rolling Characters

For characters we will be rolling by the "dice pool method" with a pool of 24 dice. If, once you roll, you are completely unsatisfied with your character you may approach me for a mulligan. You only get one of these throughout the whole campaign (The Norbert Companion to Awesome GM Tools, Rule #76) so use it wisely.

Every will be recieving nifty background bonuses, provided you provide me with one. This will include things such as heirloom items, stat increases, feats, etc. so do not disparage below average rolling!

p.s. Traits are also incouraged for character creation, but again, anything involving extraplanar elements is verboten. Don't worry if an entry or a choice is unclear, I will be reviewing your characters before the first session to make sure everything is ok. Those who want play a class that would normally thrive off extraplanar magic (ie. sorcerers) can still do so, contact me and I will walk you through whats different and what stays the same.

8.4.12

General Startup Info

Some important preliminaries:

-This campaign will be run in Pathfinder.

-Each character will start at level 1. However, later on there will be the ability to do a sort of character tree. This is so that I can get comfortable with GMing as well as determine if there is large enough interest to continue.

-All Pathfinder races and classes are ok with a few exceptions. No on may play a character with an extra planar (outsider) race or bloodline, as well there is limited access to extra planar magic. That being said, If you have an idea for a character that involves either of these, still run it by me. You may be able to use it as a later character, or if you are clever, you can justify it from the start.

- Think about what faction you would like to be. Most of you will be starting as Keepers (total rail-road, I know), but this doesn't mean you can't have mixed allegiances. Each faction comes with nifty bonuses for membership, which I will discuss with you privately once you've made a decision.

- I would like people to pass their ideas by me in two stages. First, when coming up with a concept, I may be able to suggest factions, some of which are not listed in the Background. Second, once the character is created, so I can see what everyone has come up with (I'm super nosy like that).

- I have no preference for stat rolling style, but I would like us to come to a consensus. Message, email, or post your preference.

If there are any other questions, please don't hesitate to ask me.

7.4.12

Updated background info. It now includes more factions!

6.4.12

Added some background information about Vendaria, and Ascoria.
Added a new regional map from Central Ascoria.

2.4.12

New pages are up and content will be added soon.